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Hege Library & Learning Technologies

ZZZZ - Library and Learning Technologies

Intro

Hege Library and Learning Technologies

Through a blending of library and academic technology services, Library and Learning Technologies provides seamless professional support meeting diverse academic information, technology, and instructional design needs. Instructional design staff ensure student and faculty proficiency within the Canvas learning management system and in the use of ancillary tools supporting teleconferencing and lecture capture. Library and Learning Technologies additionally partners with Information Technology Services to effectively coordinate services supporting student technology and learning needs. For up-to-date information regarding technology and learning resources and support, refer to the Student Technology and Learning Guide.

Library collections in both physical and electronic formats support academic excellence and engagement at Guilford College, ensuring access to the intellectual and cultural resources necessary for the enhancement of academic programs. A vital focus is ensuring the development of students’ information and digital literacies and the informed use of teaching and learning technologies.

A unique program called The Mobile Edge enables learning mobility and exists to help address equity of access. Wifi hotspot devices are available to support remote learners who otherwise might not be able to access the internet. Technology lending includes computing and digital media equipment, e.g. PC and Mac laptops, iPads, digital cameras and camcorders, Swivl robotic video capture kits, portable interview recording equipment, and portable projectors. Accessories include tripods, adapters, clickers/presentation remotes, laptop chargers, and headphones. Specialized software such as Adobe Creative Cloud also is supported.

Library and Learning Technologies supports two unique and aligned learning spaces promoting collaboration, creation, and innovation within the Commons:

  • The Teaching, Learning, and Research Collaboratory on the second level of the Commons is comprised of two adjoining spaces, the IDEA Incubator and the Experimental Classroom, which may be opened up to create one larger learning space. The mission of this unique space centers on partnering and collaboration for the advancement of innovations in teaching and learning among faculty, learning designers, librarians, and other campus partners.
  • The Commons Ground features an emerging suite of makerspaces enabling students to engage in activities supporting ideation, digital presentation development, electronics tinkering and invention using Raspberry Pi and Arduino boards, augmented and virtual reality (AR/VR), and 3D printing. The Commons Ground is being developed as a unique student learning environment, complementing the Collaboratory, for fostering collaboration, creation, and innovation.